StarCraft: Legacy of the Real-Time Strategy

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Dublin Core

Title

StarCraft: Legacy of the Real-Time Strategy

Subject

Society & culture: general
Media studies
Computer games / online games: strategy guides

Description

StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea.

Creator

Dor, Simon

Source

https://directory.doabooks.org/handle/20.500.12854/132644

Publisher

University of Michigan Press

Date

2024

Contributor

Wahyuni

Rights

https://creativecommons.org/licenses/by-nc/4.0/

Format

Pdf

Language

English

Type

Textbooks

Identifier

DOI
10.3998/mpub.12135287
ISBN
9780472076772, 9780472056774

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