Dublin Core
Title
StarCraft: Legacy of the Real-Time Strategy
Subject
Society & culture: general
Media studies
Computer games / online games: strategy guides
Media studies
Computer games / online games: strategy guides
Description
StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea.
Creator
Dor, Simon
Source
https://directory.doabooks.org/handle/20.500.12854/132644
Publisher
University of Michigan Press
Date
2024
Contributor
Wahyuni
Rights
https://creativecommons.org/licenses/by-nc/4.0/
Format
Pdf
Language
English
Type
Textbooks
Identifier
DOI
10.3998/mpub.12135287
10.3998/mpub.12135287
ISBN
9780472076772, 9780472056774
9780472076772, 9780472056774