Browse Items (3682 total)

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In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and…

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Pandemic policies have been the focus of fierce lobbying competition by different social and economic interests. The contributions in this book analyse patterns in and implications of this ‘viral lobbying’. Based on surveys and focus group…

Violent Extremism - A handbook of risk assessment and management.jpg
Violent extremism has galvanized public fear and attention. Driven by their concerns, the public has pushed for law enforcement and mental health systems to prevent attacks rather than just respond to them after they occur. The prevention process…

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Violent Exceptions turns to the humanitarian figure of the child-in-peril in twenty-first-century political discourse to better understand how this figure is appropriated by political constituencies for purposes rarely to do with the needs of…

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Violence against women is characterised by its universality, the multiplicity of its forms, and the intersectionality of diverse kinds of discrimination against women. Great emphasis in legal analysis has been placed on sex-based discrimination;…

Violence Against Women During Coronavirus.jpg
This open access book brings together leading international violence researchers to examine the impact of the coronavirus pandemic on experiences of, and responses to, domestic and family violence. In April 2020 the United Nations predicted that for…

Violence  Situation, Speciality, Politics, and Storytelling.jpg
This book considers how the concept of violence has been interpreted, used, defined, and explored by social researchers and thinkers. It does not provide a final answer to the question of what violence is or how it should be explained (or prevented),…

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Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act…

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The COVID-19 pandemic has reorganized existing methods of exchange, turning comparatively marginal technologies into the new normal. Multipoint videoconferencing in particular has become a favored means for web-based forms of remote communication and…
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